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I was the kind of person who would read the manual before playing the game, and the cloth maps. And the box arriving in the mail, and opening it up, and reading through the manual. I bought Ultima 5 as a kid, waited like five weeks for UPS to deliver it-you know, ordering it out of a magazine or something. “It’s a quintissential part of a role-playing game to me. I don’t think a lot of edutainment games that were made on later generations of hardware necessarily captured that.” … I think the main lesson overall with games like Oregon Trail and Carmen Sandiego is that they didn’t feel. Since there were no graphics, and you couldn’t just press keys to hunt the bison as they lumbered across the screen, you had to type in ‘bang’ or ‘pow.’ So students became faster typists. “ Oregon Trail was a text-only game programmed on a mainframe, and students at the school where the teachers made it played Oregon Trail by using dumb terminals connected to the mainframe. And check out some highlights from the discussion below. Craddock in Episode 450 of Geek’s Guide to the Galaxy (above). Listen to the complete interview with Mark Lemmert and David L. “It does force you to make some sacrifices, but also it brings out a lot of creativity that maybe isn’t as much in evidence today, because we just have this spoil of riches in terms of resources and hardware.” “For me a hallmark of developing a retro or a retro-style game is working within those limitations,” he says. “For a lifelong Apple II fan, that’s like getting a blessing from the Pope.”Īpple II games may seem primitive by today’s standards, but Craddock thinks that many of them are just as much fun to play as anything on the market. “Steve Wozniak was gracious enough to take the time, not only to agree to do it, but then when Nox Archaist launched in December, he tweeted out that he’s an NPC in Nox Archaist,” Lemmert says. Lemmert was particularly excited to be able to include a cameo from Steve Wozniak, inventor of the Apple II. Many of those developers also appear as characters in Nox Archaist. “Everyone I talked to thought it was a really cool idea and sent me a ton of stuff.” “The cool thing about all the pictures-concept art, illustrations, and so forth-that I included is that all of those came from Richard Garriott, Brian Fargo, and Jordan Mechner,” Craddock says. Craddock explores the history of Apple II games in his 2017 book Break Out, which is packed with photos and screenshots. Most of the video games that are popular today were influenced by Apple II games such as Ultima, Castle Wolfenstein, Prince of Persia, and Wasteland.
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